![]() Once the player accomplishes them, the map is expanded, sometimes doubling or tripling in size, and new objectives are assigned. At the start of a mission, objectives are assigned for the player to complete. Despite the low number of campaign missions, each mission can potentially last hours. The player is an inexperienced Commander who plays a key role in their faction's campaign to bring the "Infinite War" to an end. The single player campaign consists of eighteen missions, six for each faction. Supreme commander 2 best faction upgrade#Horde AI will swarm the player with hordes of lower level units, Tech AI will upgrade its units as fast as possible and assault the player with advanced units, the Balanced AI attempts to find a balance between the two, and the Supreme AI decides which of the three hard strategies is best for the map. The typical Easy' and Normal modes are present, but the Hard difficulty level has four possible variants. Supreme Commander features a varied skirmish AI. These are usually massive units which take a lot of time and energy to produce, but provide a significant tactical advantage. The fourth tier is a limited range of "experimental" technology. The third tier level has very powerful assault units designed to overcome the fortifications of the most entrenched player. The second tier expands the player's abilities greatly, especially in terms of stationary weapons and shielding, and introduces upgraded versions of tier one units. ![]() The first tier is available at the start of the game and consists of small, relatively weak units and structures. Certain lower-tier structures can be upgraded into higher ones without having to rebuild them. All standard units except Commanders and summoned Support Commanders (sACU) are self-sufficient robots.Īll units and structures belong to one of four technology tiers, or "Tech" levels, each tier being stronger and/or more efficient than the previous. These mech suits are designed to be transported through quantum gateways across the galaxy and contain all the materials and blueprints necessary to create a 37th-century army from a planet's native resources in hours. ![]() Normally the loss of this unit results in the loss of the game (Skirmish missions can be set for a variety of victory conditions). Supreme Commander, like its spiritual predecessors, Total Annihilation and Spring, begins with the player solely possessing a single, irreplaceable construction unit called the "Armored Command Unit," or ACU, the titular Supreme Commander.
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